How to Draw a Water Bottle (by Kimberly L. Davis)


The assignment was to replicate the image of an Aquafina water bottle.   We  were shown by Vinit (Student Assistant) how to operate 3D Studio Max 5.0. One of the key features of this program is to be able to use the NURBS CURVE function. This allows you to draw in a continuous line, but I felt I didn’t have much control of the outcome and sought another method.


Under “Standard Primitives” are several commonly used shapes. Additional shapes can be found under “Extended Primitives”. I decided to try drawing the bottle using a combination of the “Box” shape under “Standard Primitives” and the “Arc” shape under “Extended Primitives”.  I felt there would be more control over how the image was drawn.


The 2-D images (as seen in the perspectives) made it seem as if the 3-D rendering would be exactly what was desired. However, when the image was rendered the bottle portion looked like a spindle (very narrow in the body). Vinit explained this was because the Arc function was being used to draw that portion of the bottle.  This is why the NURBS CURVE function is necessary. 


How to Draw a Water Bottle (cont.)


When the NURBS CURVE function was initially used, the outline of the bottle didn’t appear as I wanted it too. Using the NURBS CURVE function required that more points be made along the line that I wanted drawn in order to control the final outcome. These points serve as an anchor for the line being drawn.  Now, when the image was rendered, it more closely resembled the bottle.


Finishes and textures have to be applied. I wanted the image to replicate the water bottle as much as possible.  In the Materials Editor, the cap (made with the Box shape) was colored white and a sunset background was selected. Groundwater was applied to the body of the bottle using an opacity of 27. The body of the bottle had to be attached to the cap. Vinit showed how this was to be done. 


To make the label, a Rectangle shape was used. It was colored blue. The shape was scaled down so it would fit onto the bottle. Then Vinit helped me with the text. The Bookman Antiqua font was found to closely resemble the text on the

How to Draw a Water Bottle  (cont.)


bottle. Vinit fixed the lettering so that it would be solid (v. an outline of the lettering). There is

a function that allowed me to “bend “ the text so it would wrap around the bottle. How these components were put










together was also important. At one point, the text was hidden by the blue label. The components were separated, then applied in the correct order: label first, then text.  I had also tried the “Fog” effect but deleted it because the entire image was very unclear.


One of the features that I wanted to capture from the model is the curved bottom of the bottle. If you look closely at the bottom you will see that was also accomplished and adds to the realness of the image. The final rendering of the image is quite striking!