Understanding the
Popular Appeal of Horror Cinema: An Integrated-Interactive Model
Online publication date:
Journal of Media Psychology, Volume 9, No. 2, Spring, 2004
Glenn D. Walters, Ph.D.
Federal Correctional Institution
Abstract
After defining horror as a fictional product designed to
evoke terror through the implied presence of supernatural or grossly abnormal
forces and furnishing a brief description of eight major psychological theories
of horror—psychodynamic, catharsis, excitation transfer, curiosity/fascination,
sensation seeking, dispositional alignment, gender role socialization, and
societal concern—three descriptive features of horror film appeal are
identified: tension, relevance, and unrealism.
Whereas traditional psychological theories have contributed to our
understanding of people’s interest in and response to horror films, none
provides a full accounting of the popular appeal of the horror genre. Accordingly, an integrated-interactive theory
is advanced in an effort to explain the allure of horror movies, with
control-related fears at the core and belief systems that derive from a
person’s efforts to cope with the arousing and terrifying stimuli found in horror
films at the periphery.
Understanding the Popular Appeal of Horror Cinema:
An Integrated-Interactive Model
From Nosferatu (1922) to Interview with the Vampire (1994), from
Defining Horror
Horror has
been defined in various and sundry ways.
Psychological definitions of horror customarily highlight the “fear of
some uncertain threat to existential nature and . . . disgust over its potential
aftermath” and commonly assert that “the source of threat is [often]
supernatural in its composition” (Tamborini & Weaver, 1996, p. 2). Horror writers themselves have sought to
define the genre, and what these definitions lack in operationality they more
than made up for in
colorful imagery.
One of the forerunners of modern horror fiction, H. P. Lovecraft
(1923/1973), wrote that horror stories project an “atmosphere of breathlessness
and unexplainable dread of outer, unknown forces . . . of that most terrible
conception of the human brain—a malign and particular suspension or defeat of
those fixed laws of Nature which are our only safeguard against the assaults of
chaos and the demons of unplumbed space” (p. 15). The modern master of horror, Stephen King
(1981), conceives of “terror as the finest emotion, and so I will try to
terrorize the reader” (p. 37).
The
definition of horror utilized in this paper consists of three parts. First, horror films are fictional rather than
non-fictional, even though they may be inspired by actual events. Edward Gein—a Wisconsin farmer notorious for
murder, grave robbery, and necrophilia in the 1950s—served as the model for
portions of three classic horror movies: Psycho
(1960), Texas Chainsaw Massacre
(1974), and Silence of the Lambs
(1991). Yet each movie was clearly
fictional in nature. The second
component of the present definition of horror recognizes the wisdom of Stephen
King’s statement that eliciting terror in the viewer is the ultimate goal of
the horror writer and film-maker.
Finally, as Lovecraft observed, horror tales challenge or suspend the
natural laws by which we live. If not
supernatural, the forces set loose in horror films imply gross abnormality,
thus keeping movies like Psycho
(1960) and Jaws (1975) within the
horror genre. Hence, the definition of
cinematic horror employed in this paper asserts that horror is a fictionalized
account designed to evoke terror through the implied presence of supernatural or
grossly abnormal forces.
Explaining Horror
A number
of psychosocial models, most with roots in the psychological subfields of
personality and social psychology, have been tendered in an effort to explain
the enigmatic hold horror pictures seem to have on an audience. Eight of these theories are briefly described
in this section.
Psychoanalysis
Both Freud and Jung offered explanations for the popularity of horror fiction. To Freud (1919/1955) horror was a manifestation of the “uncanny,” reoccurring thoughts and feelings that have been repressed by the ego but which seem vaguely familiar to the individual. Jung (1934/1968), on the other hand, argued that horror gained its popularity from the fact that it touched on important archetypes or primordial images that he said resided in the collective unconscious. Jungians contend that Analytic concepts like the shadow, mother, and anima/animus archetypes can be found in many works of horror fiction (Iaccino, 1994). The problem with psychoanalytic explanations of horror film appeal is the problem with psychoanalytic explanations of most behavior; a serious lack of precision that makes these theories difficult, if not impossible, to test empirically.
Catharsis
The Greek
philosopher Aristotle believed that dramatic portrayals gave the audience an
opportunity to purge itself of certain negative emotions, a process he called, catharsis. Feshbach (1976), in extending this approach
to media presentations of violence and graphic horror, argued that dramatic or
violent cinematic exhibitions encouraged the purgation of pent-up emotion and
aggression and in so doing reduced the probability that a person would act on
these emotions. Contrary to the
catharsis hypothesis, research has shown that exposure to violent media
increases rather than decreases subsequent acts of aggression (Bushman &
Geen, 1990) and that anger can be reduced by experiences incompatible with
anger, like those triggered by exposure to humor or erotica (Ramirez, Bryant,
& Zillmann, 1982). Be this as it
may, an inverse or negative relationship appears to exist between fear and
interest in horror movies (Mundorf, Weaver, & Zillmann, 1989), although
there is no way to tell from a correlation whether watching horror films
reduces fear, lower levels of fear increase interest in horror movies, or some
third variable explains the inverse relationship between these two variables.
Excitation Transfer
Excitation Transfer is a variation on
the catharsis view. Zillmann (1978) has
argued that frightening movie stimuli physiologically arouse the viewer who
then experiences an intensification of positive affect in response to plot
resolution, whether or not this entails a happy ending.
Curiosity/Fascination
Carroll
(1990) maintains that instead of eliminating or reducing negative affect,
horror films stimulate and excite positive emotions like curiosity and
fascination. The violation of societal
norms, a common theme in many horror pictures, may attract the attention of
some viewers because it is outside the viewer’s normal everyday
experience. In support of a
curiosity/fascination explanation of horror film popularity, Tamborini, Stiff,
and Zillmann (1987) observed a correlation of .39 between the deceit subscale
of the Machiavellianism scale, a measure of the acceptance of norm violating
behavior, and interest in horror cinema.
Alternatively, research connotes that not all viewers identify with norm
violating and, in fact, respond favorably when norm violators, like teenagers
who engage in drug use, premarital sex, or petty crime, are punished over the
course of a movie (Weaver, 1991).
Sensation Seeking
Zuckerman
(1979) has proposed a sensation seeking theory of horror film appeal in which
high sensation seeking people are said to be attracted to horror pictures
because of the increased levels of sensation these movies provide. Edwards (1984), Sparks (1986) and Johnston
(1995) have all recorded robust positive correlations between scores on
Zuckerman’s Sensation Seeking Scale (SSS) and self-reported enjoyment of
frightening entertainment and horror movies, although the relationship between
SSS scores and interest in horror is not always significant (Tamborini, Stiff,
& Zillmann, 1987). Zuckerman (1996)
himself cautions us against “interpreting a preference in terms of a single
trait or any disposition at all” because “there are many social facilitating
factors that bring young people into these films” (p. 158).
Dispositional Alignment
People
seem to enjoy the violence in horror movies when it is directed against those
they believe are deserving of such treatment (Zillmann & Paulus,
1993). This observation has given rise
to dispositional alignment theory in which it is hypothesized that a person’s
emotional reactions to events portrayed in a horror film can be traced back to
the dispositional feelings they have for the person involved. In other words, if it is someone who is seen
as deserving of punishment, like a teenage girl currently engaged in sexual activity
(Weaver, 1991), then the viewer is likely to adopt a positive view of the
violence. Violence directed against
someone not considered deserving of punishment, like an innocent child, is more
likely to be interpreted in a negative light.
While the dispositional alignment theory informs us of which episodes of
violence in a horror picture will be acceptable to a viewer, it does not fully
explain why horror, graphic or otherwise, is so popular with viewers.
Gender Role Socialization
In a
classic study on gender differences in the social context of horror movie
watching, Zillmann, Weaver, Mundorf, and Aust (1986) determined that teenage
boys enjoyed a horror film significantly more when the female companion they
were sitting next to expressed fright, whereas teenage girls enjoyed the film more
when the male companion with whom they were paired showed a sense of mastery
and control. These observations have
given rise to the gender role socialization or snuggle theory in which horror films are viewed as a vehicle by
which adolescents demonstrate gender role congruent behavior: mastery and
fearlessness in boys and dependency and fearfulness in girls (Zillmann &
Gibson, 1996). This theory fails to
explain, however, why some people prefer to watch horror movies alone
(McCauley, 1998).
Societal Concerns
Stephen
King (1981) states that horror films often serve as a “barometer of those
things which trouble the night thoughts of a whole society” (p. 131). Following up on this observation, Skal (1993)
contends that horror films reflect current societal issues and concerns by
denoting how the fear of totalitarianism in the 1930s gave birth to movies like
Frankenstein (1931), the fear of
radiation gave flight to the creature features of the 1950s, the war in Vietnam
gave rise to a new breed of zombie movie as represented by 1968's Night of the Living Dead, Watergate
inspired mistrust for authority figures and films like Nightmare on Elm Street (1984), and serial killers encouraged an
interest in movies like Silence of the
Lambs (1991). As important as societal
concerns are in understanding the popularity of horror movies, it should be
kept in mind that many of these movies operate on universal or cross-cultural
fears.
Descriptive Features of
Horror Film Appeal
Johnston
(1995) administered a series of personality tests to a group of 220 high school
students and determined that their motives for watching slasher films fell into four general categories referred to as gore
watching, thrill watching, independent watching, and problem watching. Gore watching is characterized by low
empathy, high sensation seeking, low fearfulness, and in males, a strong
identification with the killer. Whereas
gore watching is driven by an interest in violence, thrill watching is motivated
by suspense and is associated with high levels of empathy and sensation
seeking. Independent watching, a third
pattern identified by
Tension
Horror
films create tension through mystery (Rosemary’s
Baby, 1968), suspense (The Haunting,
1963), gore (The Evil Dead, 1982),
terror (The Shining, 1980), and shock
(Suspira, 1977):
I recognize terror as the finest emotion, and so I will try to terrorize the reader. But if I find I cannot terrify him/her, I will try to horrify; and if I find I cannot horrify, I’ll go for the gross-out. I’m not proud. (Stephen King, 1981, p. 37).
The arousal that horror pictures incite is well documented
(Tannenbaum, 1980; Zillmann, 1984)
and is generally thought to be a function of the atmosphere
of suspense, visual stimulation, and, for males, an opportunity for mastery
that movies in the horror genre provide viewers (Brosius & Schmitt,
1990). The musical score and sound track
add to the tension by building suspense and
supplying information about a character’s current emotional
state (Cohen, 1990). Horror cinema’s
ability to induce (curiosity/fascination) and relieve (catharsis) tension, and
raise tension in anticipation of successful plot resolution (excitation
transfer) is central to its appeal.
Moreover, certain individuals are especially sensitive to
the tension augmenting properties of horror films (sensation seeking).
The
tension engendered by horror films differs from the tension produced by action-
adventure and dramatic films because of the presence of
otherworldly forces. Movies like The Exorcist (1973) and Dracula (1931) reflect a strong sense of
the supernatural, yet what about movies with more realistic antagonists like
those in Psycho (1960) and Jaws (1975)? The tension that made Psycho (1960) a hit derived from the viewer’s belief that something
beyond his or her normal experience was going on at the Bates Hotel and that
these experiences were grounded in the supernatural or at least grossly
abnormal. In a related vein, Jaws (1975) calls upon the supernatural
or grossly abnormal by asking us to believe that a shark with a cerebrum the
size of a walnut can outwit a Chief of Police, a highly educated marine
biologist, and a seasoned shark hunter.
Tension based on the distortion of natural forms (Cantor & Oliver,
1996), either as a supernatural force or perception of gross abnormality, is
one of three fundamental characteristics of horror cinema that appeals to
audiences.
Relevance
For a
movie to be watched, it must first generate interest among potential
viewers.
Interest can be sparked in a variety of different ways but
relevance is one of the more common avenues by which interest in a film is
established. The relevance of horror
movies is oftentimes less obvious than it is for other genres and exists on
four different levels: universal, cultural,
subgroup, and personal.
The universal relevance of a film is the degree to which it touches on
the ubiquitous aspects of fear and terror, as they apply to the themes of
darkness, danger, and death. Jung’s
(1934/1968) archetype of darkness is said to embody absolute evil and is well
represented in cinematic horror. Danger,
as symbolized by the unknown, and
death are two additional universal fears that work their way into horror
pictures. From a purely evolutionary
standpoint, avoiding dark places where predatory animals may hide, attempting
to understand that which is presently unknown, and finding ways to postpone
death have survival value and may have been passed onto future generations
through an evolutionary process.
According to many psychoanalytic thinkers, universal fears make a horror
film more relevant.
Cultural
and historical fears may be as paramount to the popularity of horror films as
universal fears. Based on Skal’s (1993)
societal concern model of horror picture appeal, we can see that horror movies
in the
Subgroup
fears, particularly those involving developmental trends, are a third way the
relevance of horror movies can be enhanced.
Many horror films exploit juvenile fears since teenagers are presumed to
be one of the larger, if not the largest, groups of horror fiction enthusiasts
in America. Adolescent-relevant issues
of independence and identity figure prominently in horror pictures, making them
particularly attractive to teenagers.
Gender role identity theory, it would seem, has a great deal to say
about the relevance of the horror genre to adolescent consumers. It is no coincidence that school serves as an
important setting for many pictures in the slasher
subgenre, movies which are made with teenage audiences in mind. School plays a significant role in the
everyday lives of teenagers in that it establishes a context within which
students can compare themselves to their peers on criteria of success and
failure both socially and academically -- issues that are at the heart of many
juvenile fears (Jarvis, 2001). The
neighborhood setting, as epitomized by Nightmare
on Elm Street (1984), also facilitates the subgroup and personal relevance
of horror fiction.
Relevance
can also exist on a personal level.
Individuals concerned with losing control (Cavallaro, 2002) or who
possess strong sensation seeking tendencies (Tamborini & Stiff, 1987) may
find horror movies more relevant than those who are unconcerned about issues of
control or who possess weak sensation seeking tendencies. Wells (2000) writes that the fear experienced
by a viewer in response to watching a horror film is directly proportional to
the viewer’s level of sympathy for and identification with the protagonist. Dispositional alignment theory holds that
viewing pleasure is enhanced when the movie portrays people receiving
punishment the viewer believes deserve punishment (Zillmann & Paulus,
1993). Hence, if a character enters an
obviously haunted house, the punishment he or she receives as a consequence of
this action is seen as warranted and adds to overall viewer satisfaction. Movies in the horror genre that produce
tension and incorporate universal, cultural, subgroup, and personal fear themes
hold greater psychological appeal than horror films possessing low levels of
tension and relevance.
Unrealism
Haidt,
McCauley, and Rozin (1994), in conducting research on disgust, exposed college
students to three documentary videos depicting real-life horrors. One clip showed cows being stunned, killed,
and butchered in a slaughterhouse; a second clip pictured a live monkey being
struck in the head with a hammer, having its skull cracked opened, and its
brain served as dessert; a third clip depicted a child’s facial skin being
turned inside out in preparation for surgery.
Ninety percent of the students turned the video off before it reached
the end. Even the majority of
individuals who watched the tape in its entirety found the images
disturbing. Yet many of these same
individuals would think nothing of paying money to attend the premier of a new
horror film with much more blood and gore than was present in the documentaries
that most of them found repugnant.
McCauley (1998) posed the logical question of why these students found
the documentary film so unpleasant when most had sat through horror pictures
that were appreciably more violent and bloody.
The answer that McCauley came up with was that the fictional nature of
horror films affords viewers a sense of control by placing psychological distance
between them and the violent acts they have witnessed.
Most
people who view horror movies understand that the filmed events are unreal,
which furnishes them with psychological distance from the horror portrayed in
the film. In fact, there is evidence
that young viewers who perceive greater realism in horror films are more
negatively affected by their exposure to horror films than viewers who perceive
the film as unreal (Hoekstra, Harris, & Helmick, 1999). Several factors reinforce the fictional nature
of cinematic depictions of horror:
First, the supernatural content and gross abnormality that characterize
the horror genre facilitate psychological distance. Likewise, the black humor that is part and
parcel of many horror movies lends psychological distance to vivid portrayals
of horror (McCauley, 1998). Finally, the
music track for many horror pictures serves a distancing function in the sense
that while music can induce tension by supplying additional information and
creating suspense, it also injects an air of unreality into a picture because
our everyday actions are not normally accompanied by music (Cohen, 1990). Apter (1992) remarks that cues for unreality
serve a protective function to the extent that unreality helps people cope with
the horrors they observe on screen. This
unreality is viewed to be a consequence of the psychological distance which
fiction provides and through which the appeal of horror cinema is realized.
When
presenting a new psychological theory, it is important to keep description and
explanation separate. Theories that fail
to make this distinction leave themselves vulnerable to accusations of
tautology and circular reasoning. The
disease model of addiction, for instance, has been severely criticized for
mixing description and explanation in its accrual of theoretical constructs to
account for substance abuse etiology.
Arguing that problem drinking is the consequence of a disease process
and maintaining that the evidence for this disease process can be found in a
person’s propensity to drink alcohol is both tautological and unhelpful
(Heather & Robertson, 1985).
Tension, relevance, and unrealism describe horror film appeal but do not
explain why people find these features appealing or how these features
contribute to the popularity of horror fiction.
Explaining horror film appeal requires a deeper analysis of human
psychology than is possible using the tension, relevance, and unrealism
descriptors. Variables considered useful
in explaining horror film popularity will be classified as core and peripheral
elements of an integrated-interactive model of horror film appeal. It should be noted that while the descriptive
features and explanatory elements of horror film allure are closely related,
they are not interchangeable.
An Integrated-Interactive Model of Horror Movie Appeal
The
integrated-interactive approach views horror films as a stimulus with which a
person interacts and eventually copes.
Horror movies initially attract our attention by building tension,
showing relevance, and creating safety through unrealism. However, it is the position of this paper
that it is a person’s manner of coping with horror stimuli that is responsible
for the lasting appeal of horror fiction.
Before addressing the nature of this appeal, the lifestyle theory upon
which the integrated-interactive model is based will be briefly discussed.
An Overview of Lifestyle Theory
The
integrated-interactive model of horror film appeal that derives from lifestyle
theory holds that people engage in various patterns of behavior or lifestyles
as a means of coping with the problems of everyday living. According to the founding tenets of lifestyle
theory, the human being, like all living organisms, has the capacity to
perceive, process, and manage threats to its existence. Whether a threat is prepotent (stimulates a
survival response in the absence of prior learning) or conditioned (learned
through association with an unlearned fear stimulus or response), it must be
perceived before it can be processed and acted upon. A perceived threat is processed as
existential fear by humans who have a sense of self, independent of the
surrounding environment, a cognitive task that is initially accomplished in human
children between the ages of 18 and 24 months (Lewis & Brooks, 1978). Three early life tasks assist people in
managing existential fear and the threat it implies: (1) achieving affiliation
with others, (2) gaining a sense of environmental predictability and control,
and (3) earning status and identity.
These early life tasks not only help people deal with existential fear,
they also play a major role in shaping the fear which can best be described as
an encapsulated expression of a person’s current existential condition
(Walters, 2000a).
The
ability to cognitively represent external events foreshadows the human capacity
for symbolic thought. Taking its lead
from the developmental work of Jean Piaget (1963), the lifestyle model asserts
that people construct schemes to make sense of the world and to cope with
natural feelings of existential fear. A
scheme is like a node in a neural network that contains cognitive, affective,
sensory, behavioral, and motivational elements.
For our purposes, a scheme will be defined as the smallest or most basic
unit of meaning. Schemes interact with
one another to form schematic subnetworks, six of which are emphasized in the
integrated-interactive model proposed in this article. Attributions are schematic subnetworks that
code for the presumed causes of one’s own and other people’s behavior. Outcome expectancies are the anticipated
consequences of a particular action and efficacy expectancies are a personal
estimate of one’s chances of securing a specific outcome. Goals, a fourth schematic subnetwork, are the
objectives people pursue; and values are the priorities that delimit and
clarify an individual’s life. A final
schematic subnetwork, thinking styles, personifies the cognitive distortions
that keep people locked in a pattern long after it has stopped being productive
(Walters, 2000b).
Schematic
networks and subnetworks exist on several different planes, from the one’s that
are nearly as circumscribed, simple, and selective as basic schemes, to those
that are expansive, complex, and diversified.
In its most general form, the schematic network takes on the attributes
of a belief system, two of which derive from an artificial breakdown of the
space (self, world) and three of which originate from the time (past, present,
future) dimensions of the time-space continuum.
According to lifestyle theory, the self-view is composed of reflected
appraisals (how we believe others perceive us), social comparisons (how we
stack up against others), self-representations (features of the environment
with which we identify), role identity (our roles in life that we use to define
ourselves), and possible selves (desired and feared future identities). The world-view, by contrast, is comprised of
four dimensions: organismic-mechanistic, fatalism-agenticism, fairness-inequity,
and malevolence-benevolence. A person’s
time-related belief systems, the present-, past-, and future-views, demonstrate
how a person perceives and acts on information, recollects the past, and
anticipates the future, respectively (Walters, 2000b).
Core Element: Fear
Because
horror movies feed on fear, the concept of existential fear would seem an
appropriate place to start in erecting an integrated-interactive theory of
horror film appeal. The fear-producing
nature of darkness, danger, and death is well documented in the annals of human
history and is liberally represented in horror movies. From an evolutionary standpoint, fear of
death and the fear of the unknown have survival value (Pyszczynski, Greenberg, &
Solomon, 1998), an observation that has not been lost on the directors of
horror films. The monstrous antagonist
in Phantom of the Opera (1925) was
specifically made up to look like the face of death (Schneider, 1993) and
people’s fear of death and desire to overcome nonexistence are played out in
films as diverse as Dracula (1931), Re-animator (1985), and Phantasm (1979). The theme of Phantasm is a young boy’s struggle with loss, brought on by the
deaths of his parents and older brother.
Death plays a key role in many horror films and is a guiding theme for
the overall genre. It is rare, in fact,
to find a horror movie in which someone has not just died, been killed, or is
currently being threatened with imminent nonexistence by an evil force or
presence. Research indicates that
disgust in response to real-life horrors correlates significantly with fear of
death (Haidt et al., 1994). One
possibility, then, is that horror films help people cope with their fear of
nonexistence, although this probably depends on the film components with which
the viewer identifies.
Of the
three early life tasks that help shape existential fear, control/predictability
appears to be the task that relates best to people’s fear of darkness, danger,
and death. Control lost under the cover
of darkness is rediscovered in the light of day; danger posed by things unknown
is reduced by increased knowledge and predictability; and death is conquered by
the promise of symbolic immortality.
Along these same lines, Urbano (1998) notes that “the shower murder in Psycho and the alien birth from John
Hurt’s stomach in Alien shocked two
different generations with similar images of utter powerlessness” (p.
896-897). Fear of loss of control exists
at all levels of relevance—personal, subgroup, cultural, and universal—to where
we might predict that: (1) individuals who score high on measures of
control-related existential fear will be more attracted to horror films than
individuals who score low on measures of control-related existential fear; (2)
subgroups, like adolescents, who struggle with issues of mastery and autonomy,
will find the allure of horror films stronger than subgroups for whom mastery
and autonomy are less an issue; (3) cultures that are preoccupied with control,
such as are found in industrialized Western nations, should show greater
interest in horror films than less control-preoccupied cultures; (4) universal
themes surrounding the fear of losing control should be prominent in the horror
literature of widely diverse cultures. Hence,
control-related existential fear is considered the core element of horror film
appeal.
Peripheral Elements: Belief Systems
Moving
from the core element of horror film appeal to the peripheral elements entails
a shift in focus from fear to belief systems.
The principal means by which people manage existential fear is through
their belief systems, so we will explore the manner in which horror films help
shape a person’s developing self-view, world-view, present-view, past-view, and
future-view.
Self-View
In a
classic study on the social psychology of horror films, Zillmann et al. (1986)
presented college students with a clip from the movie Friday the 13th: Part III while in the company of an
opposite-gender confederate who was instructed to feign distress, mastery, or
indifference. Male undergraduates
enjoyed the film significantly more in the presence of a distressed female
confederate and found the distressed confederate more attractive than the
mastery or indifferent confederates, whereas female undergraduates enjoyed the
film clip significantly more when accompanied by a male confederate who
displayed mastery. The authors concluded
that the results of their study supported the gender-role or snuggle theory of horror film
appeal. In early hunting and gathering
societies, the adult male was the hunter and the female remained behind to care
for the home and children. Hunters who
survived encounters with wild animals told stories of their adventures designed
to frighten those who remained behind.
Such stories, along with tests of physical strength and bravery, were
instrumental in socializing young males.
Overt fear reactions were reinforced in women and adolescent girls. Adolescent boys, on the other hand, were
instructed to remain strong in the face of fear, just like their fathers and
the other men of the village. In modern
times, these traditional rites of passage have been replaced by symbolic acts
like watching scary movies (Zillmann & Gibson, 1996).
The
results of the Zillmann et al. (1986) study are broadly consistent with the gender-role
theory of horror film appeal but these results may relate to a great deal more
than just gender role socialization.
Three components of the self-view seem to be particularly relevant to
the results of this study: reflected appraisals, social comparisons, and role
identity. Reflected appraisals or how
people perceive themselves as coming across to others, a process which Cooley
(1902/1964) called the looking-glass self,
may have played a significant role in the Zillmann et al. study by way of peer
influence. Adolescents possess a strong
imaginary audience and believe that other people are as preoccupied with them
as they are with themselves (Bee & Boyd, 2002). Hence, many juveniles are tremendously
concerned about how they come across to others, even as they watch a horror
film. Likewise, they are on the lookout
for social comparisons, making upward comparisons with same-sex peers who
display gender congruent reactions (males = mastery, females = fright) and
downward comparisons with same-sex peers who exhibit gender incongruent
reactions. Role identity is a third
component of the self-view. It rises to
prominence when watching a horror film with someone of the opposite-sex. In this context, self-attributions of role
identity are made on the basis of one’s reactions to the film.
Not all
viewers of horror identify with the same characters. Results from the
World-View
Horror
pictures promote a particular type of world-view, one that leans toward the
mechanistic side of the organismic-mechanistic dimension, the fatalism end of
the agenticism-fatalism dimension, the fairness pole of the fairness-inequity
dimension, and the malevolent fringe of the malevolent-benevolent
dimension. Like Frankenstein’s monster,
horror pictures are diverse bits of legend, myth, and superstition sewn
together to form a whole that is the sum of its individual parts. John Carpenter, director of Halloween (1978), took a mechanistic
approach to the principal subject of his story, Michael Myers, who becomes
nothing short of a killing machine.
Horror movies from Dracula
(1931) to Final Destination (2000)
often emit a strong sense of fate or destiny.
Likewise, despite the senseless violence, there is an odd sense of fair
play in many horror films, such as the well-recognized fact that promiscuous
girls are significantly more likely to be killed in slasher films than chaste
girls (Weaver, 1991). In following up on
some of Weaver’s findings, Oliver (1993) discovered that traditional attitudes
toward female sexuality (i.e., women should remain virgins until marriage) were
associated with greater liking for graphic horror films in which sexually
promiscuous women were victimized.
Finally, horror pictures tend to promote a malevolent world-view as
evidenced by Forgas’ (1991) observation that positive moods foster a belief
that the environment is safe whereas the negative emotions aroused by horror
films often give the impression that the environment is unsafe. It is hypothesized, therefore, that more
regular viewers of horror films should possess more mechanistic, fatalistic,
fairness-leaning, and malevolent world-views than less regular viewers of
horror films.
Even while
promoting mechanistic, fatalistic, fairness-leaning, and malevolent
world-views, horror films are not exclusive to these poles and often touch on
organismic, agentic, inequity, and benevolent themes as well. Watching a horror picture is a little like
taking the Rorschach inkblot test, in the sense that our perception determines
what we see. In this way, horror films
both create and reinforce particular world-views. Halloween
(1978) may offer a mechanical killer, but there are several more
multi-dimensional characters, particularly Laurie Strode (played by Jamie Lee
Curtis) and Dr. Loomis (played by Donald Pleasance), which give a more holistic
and balanced feel to the picture.
Despite fatalism being the principal theme of Final Destination (2000), by the end of the picture the two main
characters, Alex (played by Devon Sawa) and Clear (played by Ali Larter), have
defied fate. The five teenage victims in
the Texas Chainsaw Massacre (1974)
unwisely pick up an obviously deranged hitchhiker and then enter a house they
have no business entering. The deaths of
these “Darwin Award” hopefuls are not only inevitable, they seem almost
justified. Inequity may nevertheless
enter the picture in that these teenagers are as much victims of their own
stupidity as they are of Leatherface, yet how they die (hung on a meat hook,
bludgeoned to death with a sledgehammer) seems grossly disproportional to the severity
of their offenses, a conclusion with which director Tobe Hooper may or may not
agree. Even though Hitchcock’s The Birds is clearly pessimistic in
outlook, the movie offers the audience several rays of hope scattered
throughout the picture. Noteworthy
examples are: At the beginning, Mitch
buys two innocent lovebirds. And the
ending is open , making way and leaving room for optimism.
Present-View
The
perceptual function of the present-view makes its appearance in early childhood
and experiences a powerful boost in adolescence. Horror movies aid teenagers in
differentiating between fact and fiction and in so doing help shape the
perceptual function of a teenager’s self-view.
The executive function is no less affected by exposure to the horror genre. Watching a horror film presents adolescents
and young adults with frightening stimuli to which they can either succumb, or
learn to manage. Basic decision-making
and coping skills derive from a person’s interactions with the environment; one
small yet vital aspect of this environment is exposure to horror films. By learning to suppress feelings and display
mastery or cling to others in a dependent ploy for protection, a person learns
to cope with another aspect of his or her environment, a skill that may be
useful in dealing with more than just horror pictures. Therefore, before writing horror films off as
mindless entertainment or dangerous escapism, we would do well to consider the
possibility that they assist in the development and elaboration of a person’s
present-view.
Mundorf et
al. (1989) note that individuals with lower levels of self-reported fear
acknowledge greater attraction to and enjoyment of horror films. This finding can be interpreted in one of
several ways: first, people with initially
low levels of fear may, for either dispositional or early environmental
reasons, be differentially attracted to horror films, perhaps because watching
this type of picture elevates their arousal to a more optimal level. A second possibility is that the individual
has learned to effectively manage his or her fear through exposure to horror
cinema. This second interpretation is
more congruent with the integrated-interactive model advanced in this paper. Nonetheless, a longitudinal study in which a panel
of viewers is followed over time is required to determine which interpretation
is correct. It may very well turn out
that both interpretations are correct under various circumstances or that the
two effects interact. Horror fiction,
according to the perspective outlined in this paper, has supported human
survival since primordial times by virtue of its ability to furnish a stimulus
that assists with the evolution and reinforcement of the perceptual and
executive functions of a person’s present-view.
Past-View
The horror
genre shares with comedy, a movement toward the past and a preoccupation with
the innocence of childhood (Wells, 2000).
However, whereas comedies often focus on amusing anecdotes, horror films
dwell on the more frightening aspects of one’s past. Of course, horror films make liberal use of
black comedy, disclosing the bond between the two genres. When Ash, played by Bruce Campbell, tries to
reassure his friend Scott in the film The
Evil Dead (1982) that everything is going to work out by asserting, “We’re
all going to make it out of here. You,
me, Shelley . . . well, not Shelley,” we both laugh and cringe because we know
that Shelley has been hacked to pieces in an earlier scene. There is also dark humor in the scene from The Stepford Wives (1975) where Joanne,
played by Katherine Ross, meets her robotic double and notices that the robot
looks exactly like her except for breasts that have been noticeably
enlarged. Playfulness is an appealing
aspect of horror films. A mixture of fear
and frolic touches on a person’s past-view and makes horror movies a genre that
can be enjoyed by adults as well as older children and adolescents.
Future-View
Horror and
science fiction both address control-related fears, but horror is
past-oriented and science fiction looks
to the future. There is, nevertheless, a
role for horror in the development of a person’s future-view. Popular horror films create expectancies and
it is expectancies of being frightened or entertained that bring people into
movies theaters and video rental shops.
The expectancies and anticipations that lead people to view horror films
are that they will be scared, shocked, or grossed out; what they often do not
understand is their reason for wanting to be scared, shocked, or grossed
out. According to the
integrated-interactive model people want to be scared, shocked, and grossed out
because these responses assist in the development and reinforcement of their
basic beliefs about life.
Conclusion
The
problem with traditional theories of horror film appeal is not that they are
wrong, it is that they are incomplete.
Integrating aspects of eight popular theoretical models designed to
explain the lure of horror films (psychoanalytic, catharsis, excitation
transfer, curiosity/fascination, sensation seeking, dispositional alignment,
gender role socialization, societal concern) and defining horror as a
fictionalized account designed to evoke terror through the implied presence of
supernatural or extremely abnormal forces, the present paper describes horror
film appeal as consisting of three principal factors: tension, relevance, and
unrealism. For those looking to be
frightened, it is a film’s ability to induce tension, provide a context
(relevance), and supply relief (unrealism) that defines its appeal. We might even predict that viewer enjoyment
of horror films is a direct function of these three factors such that films
rated high in tension, relevance, and unrealism will be rated as more appealing
than films rated low in tension, relevance, and unrealism. Asserting that these three factors account
for the popularity of horror films is like arguing that people like candy
because it is sweet. We must understand
the mechanisms that make tension, relevance, and unrealism appealing just as
much as we must understand why many people enjoy sweet-tasting foods.
The
integrated-interactive model differs from most traditional theories of horror
cinema appeal in drawing a clear distinction between description and
explanation. Horror film appeal may be
adequately described by tension, relevance, and unrealism. However, these factors do not explain why
horror films continue to attract audiences.
To answer this question we must call upon an integrated-interactive
explanation of horror film appeal in which fear and belief systems assume
center stage
Horror films are popular because they
speak to the basic human condition, to existential fear, and to people’s
attempts to overcome their fear belief systems.
For some, horror movies exacerbate existential fear, yet for many
others, watching a horror film is a way to put existential fear into its proper
perspective. That which frightens us
becomes less intimidating once it is understood; the unknown is the basis of
many of our deepest fears. Horror
pictures afford people the opportunity to articulate, identify, and manage
their fears by taking an abstract concept like fear and concretizing it into
stimuli that are projected onto a television screen or a movie screen. Belief systems complete the process by
furnishing us with a life philosophy (self-view, world-view, past-view,
present-view, future-view) that serves a preventive function by exerting a
palliative effect on fear.
It has
been argued that there is nothing more practical than a good theory. Theories permit the organization of knowledge
into manageable units or constructs which, in turn, allow scientists to
establish hypotheses and conduct research designed to investigate the empirical
validity of these constructs. Although
the integrated-interactive model of horror film appeal is far from empirically
established, it is capable of producing testable hypotheses. Ten hypotheses bearing on the explanatory
branch of the integrated-interactive model are listed in Table 1.
Table 1
Ten Hypotheses Generated by the Integrated-Interactive Model of Horror Film Appeal
Fear
H1 Those individuals who score high on measures of
control-related existential fear will be significantly more attracted to horror
films than those persons who score low on measures of control-related fear.
H2 Due to their greater concern with the developmental issues
of mastery and autonomy adolescents will find the allure of horror films
significantly stronger than adults.
H3 Highly industrialized western cultures because of their
preoccupation with control will create a stronger market for horror films than
less industrialized eastern cultures.
H4 Universal themes centering around the fear of losing
control should be evident in the horror literature of widely divergent
cultures.
Self-View
H5 Adolescent boys with conventional gender-role identities
and imaginary audiences (i.e., boys don’t show fear) will display significantly
less fear when watching a horror film than adolescent boys possessing
unconventional gender-role identities and imaginary audiences.
H6 Differential identification with the antagonists and
protagonists in a horror picture will reflect fundamental differences in
self-representation.
World-View
H7 Those individuals who watch more than 20 horror films a
year will have more mechanistic, fatalistic, fairness-leaning, and malevolent
world-views than those individuals who watch fewer than 20 horror films a year.
Present-View
H8 Fear, as measured by both cognitive and physiological
measures, will drop in proportion to the formation of coping skills and beyond
the level of simple desensitization achieved through repeated exposure to
horror film stimuli.
Past-View
H9 Viewers will
find a horror film that contains periodic comic interludes significantly more
enjoyable than the same horror film in which the comic interludes have been
removed.
Future-View
H10 The degree to which people’s expectancies concerning a
previously unseen horror movie match their subsequent viewing experience will
correlate with their rated enjoyment of the film.
Several of these hypotheses have already been tested and
found to have merit, particularly H4 (
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Author Notes
The assertions and opinions contained herein are the
private views of the author and should not be construed as official or as
reflecting the views of the Federal Bureau of Prisons or the United States
Department of Justice. Correspondence
concerning this paper should be directed to Glenn D. Walters, Psychology
Services, FCI-Schuylkill,