See-Think-Wonder

Essential Details

Interaction Type People Time Stakes

 Learner-to-Learner

✖ Learner-to-Instructor

 Learner-to-Content

 Individual

 With Others

 Asynchronous

✖ Synchronous

 Low-Stakes

✖ High-Stakes

Description

Students spend some time looking at an image, video, or other artifact.

  1. See: Ask students what they observe and only that.
  2. Think: Ask students what they think is happening in the image, video, or object. This allows for multiple explanations and asks students to provide evidence.
  3. Wonder: Ask students what do they now wonder based on their observation and thinking.
    1. This is to move beyond interpretations to issues raised by object. You can tie student comments to course objectives or even more granular module-level objectives tied to this activity.

Example Prompt

Present this image: "Gua Tewet, the tree of life, Borneo, Indonesia" by Lhfage shared with CC0 (Public Domain Dedication)

A rock art mural with a series of hands and branch-like lines
  1. See: Observe this rock art mural. List details without making conclusions.
  2. Think: Think about what is happening in this image. How do the individual parts relate? What can you infer?
  3. Wonder: How do you think this was created? Was it an individual or collective creation? What else do you wonder about this? What do you think it means?

Bloom's level

The level in bold indicates this activity’s place within Bloom’s Taxonomy of learning (Cognitive Domain). Higher-levels contains lower-levels within it.

Level Action

Sixth

Create

Fifth

Evaluate

Fourth

Analyze

Third

Apply

 Second

★ Understand

First Remember

Verb

Infer

Tools

  • Canvas Discussion
  • Canvas Assignment

Teaching Goal

The one main teaching goal for your activity

  • Check for Understanding

Source 

Ritchhart, R., Church, M., & Morrison, K. (2011). Making Thinking Visible: How to Promote Engagement, Understanding, and Independence for All Learners. John Wiley & Sons.

This book is available for check-out in the CETL Library.